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We look at attaching the hair to an animated object and how the hair can be made sudo-dynamic so that it’s effected by the movement of the parent object. Strokes can be used to generate things such as hair. Finally, we look at painting with a 2D brush onto a 3D object. We then work our way through most of the 2D brushes, looking at what they do and any specific areas of interest. We examine where the 2D brushes files are stored on disk and how they can be edited to create new effects. We briefly look at how 2D stokes work in the Viewer before moving onto 3D where we cover the specific Growth attributes, including Branches, Twigs, Leaves, Flowers, and Buds. The basics of painting onto a surface, rendering and lighting Paint Effects strokes, and how to manipulate the stroke after it’s been created to generate different effects. From there we go over a general introduction of Artisan, look at how we can use the tool as a quick selection system, and along with a basic sculpting methodology.ģD capabilities and what brushes are available to us. When they where introduced into Maya and also where they’ve been used in production. Note: we do not cover the new Mudbox functionality added to Maya.Ĭlass 1: History of Paint Effects and Artisan He is also well versed in Katana, RenderMan, Arnold and Nuke. Matt’s been using Maya for 20 years since it’s initial release in February 1998. He has been in the 3D and Visual Effects industry since 1990 and has contributed to such movies as Lara Croft: Tomb Raider, Godzilla, Thor: Ragnarok and Star Wars: The Last Jedi. The course is taught by Matt Leonard who works for Industrial Light & Magic as a Technical Trainer specialist in Creature Development. This course is perfect for someone who has never used Paint Effects and Artisan before, but is also a great refresher for the more experienced artist who may have missed or forgotten how many great applications this toolset can be used for. We look at 2D artistic painting, 3D object paint, live 3D texture paining, animation of the paint, 3D sculpting, selections and attribute manipulation. Our course focuses on many of the key aspects of these two intertwined toolsets. Since its, conception Artisan has been a part of Maya but it wasn’t until version 2.5, released in 2000, that Paint Effect founds its way into the package.
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